Apple Silicon | Intel 64bit
10.12 or above
Standalone | AU | VST
Vista or above
Standalone | VST
32bit | 64bit
Enter a world of evolving textures, haunting atmospheres and infinite soundscapes.
Granite's unique sound engine melds a state-of-the-art granular processor, an innovative modulation system and a suite of per-grain FX. The result is a degree of musicality not achieved before with granular synthesis.
The compact user interface takes full advantage of GPU acceleration for a unique, immersive audio-visual experience, and the intuitive workflow makes working with Granite's powerful engine a breeze.
Granite users include musicians, soundtrack composers and game designers. Try the demo today and find out why.
"Granite is my go to granular sampler. I've used it in the score for Tron Evolution, Mass Effect 3 plus several new upcoming projects. It's pure fun to use and gives instant results. The automation workflow is sheer genius."
Sascha's credits include Mass Effect 3, Tron Evolution, the Quake series, Space Marine and Protoype.
"I've tried most granular plugins and Granite is exactly what I've been looking for, I'm sure it's going to be in every score I do from now on."
Rod's credits include Rage, Madagascar 3 and Monday Night Football.
"[Granite] creates exciting experimental sounds, from raw and metallic to drones and textures..."
"In no time at all, samples are transformed to richly dynamic soundscapes and atmospheres that can immediately serve as backdrops for thrillers, science fiction or horror films, or find a home in ambient music."
"Compared to other Granular synthesizers... Granite convinces above all sonically."
"What really sets Granite apart from the competition... is its ability to automate movements of the rotary grain or effect controls, and even the loop position... This allows you to build up very complex, yet organic, sounds..."
"Granite's engine has obviously been tailored to encourage very musical results... It's amazing what you can extract from well-known WAV files."
Granite 1.5 extends the filter section with two new Filter Modes for enhanced sound sculpting options.
Browser Audition Volume has also been added due to popular request.
The update also features various other optimisations and workflow improvements.
Granite 1.4 adds a new Random Cycle mode for non-repeating modulations, such as subtle position drift or chaotic FX movements.
Init Patch Configuration allows customisation of Granite's default state, including the Gate mode option.
MIDI PitchBend Support is now added for greater realtime control and expressiveness.
The innovative Motion Recorders are key to Granites uniquely organic sound. Simply click and drag in the outer ring to record fluid and dynamic modulations.
Further variations can be added with the Cycle Modulators, which cycle through a number of pre-defined (or random) LFO type shapes with each new grain.
This results in precise variations to each and every grain.
Loop Position and Length Modulation is also available, allowing even more twisted and evolving patches.
Automate any parameter, including Sample Start and End.
Assign any parameter for MIDI control with the redesigned Assignment Manager, and store and recall controller setups with the Template feature.
Manage your patches and samples with the integrated File Browser.
Navigate and customise Favourite Folders, and preview audio files with In-Place Audition.
Save Presets With Samples for easy sharing and maximum peace of mind.